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The History of NASA Space Apps

The NASA International Space Apps Challenge wasn’t always the largest annual global hackathon in the world.

The first NASA Space Apps Challenge in 2012 was attended by approximately 2,000 people at 25 events in 17 countries. Since then, the program has grown rapidly in numbers, breadth, and depth.

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Space Apps History Chart 2012-2022

These statistics reached new heights in 2020, during the pandemic, with the addition of the NASA Space Apps COVID-19 Challenge event to the yearly NASA Space Apps hackathon, culminating in a grand total of over 40,000 participants engaged and 250+ “local virtual” events run by Local Leads in 87 countries!

In the early years, NASA Space Apps was primarily focused on space science and technology. However, in 2017, NASA Space Apps moved to the NASA Earth Science Division and expanded to include both Earth and space science and tech. Today, NASA Space Apps features arts and humanities challenges alongside the technology challenges, building a more inclusive program with broader appeal, the highest participation numbers ever, and a marked increase in projects submitted with technology and art themes.

The NASA Space Apps Challenge attributes much of its growth and success to its Local Leads. The event wouldn’t be possible without them! Local Leads organize in-person or virtual locally-focused events for a specific city/town or group, working to increase local awareness and engagement in the NASA Space Apps Challenge. Local Leads create incredible outcomes in their communities. You can read more about the impact of Local Leads in our blog.

NASA Space Apps is funded by NASA's Science Mission Directorate through a contract with Booz Allen Hamilton, Mindgrub, and SecondMuse.

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